what can i do to make war dragons compatible with my galaxy view?

A Game of Thrones.jpg


Type

Fantasy


Author(south)

A team originally led past Cabezaestufa. Currently, knuckey.


Condition

two.i for CK2 3.3.0


Forum


Steam workshop


Other

A Game of Thrones is a mod for CKII based on the honour-winning A Song of Ice and Fire series by George R.R. Martin.

This is a moving picture taken from the first official release of the A Game of Thrones mod in May 2012. As seen, each major region is ruled by Lords Paramount (rex-tier title) under the King of the Fe Throne (emperor-tier title).

Authors have finalized evolution with version 2.0 and no other major additions will exist provided (excluding book related expansions), the mod will still be stock-still in case of bugs.

Bookmarks [edit]

The mod currently offers the following scenarios:

  • The Bleeding Years (Previously: The 7 Kingdoms): -4 AL (7996 using the modern's dating)
  • War of Conquest: -2 AL (7998)
  • Faith Militant: 43 AL (8043)
  • The Rogue Prince: 106 AL (8106)
  • Dance of Dragons: 129 AL (8129)
  • Conquest of Dorne: 157 AL (8157)
  • Blackfyre Rebellion: 195AL (8195)
  • After the Spring: 211 AL (8211)
  • War of the Ninepenny Kings: 259 AL (8259)
  • War of the Usurper aka Robert's Rebellion: 282 AL (8282)
  • The Crowned Stag: 284 AL (8284)
  • The Greyjoy Rebellion: 289 AL (8289)
  • A Game of Thrones: 297 AL (8297). This scenario is a joke scenario, nominally based on book 1 of the series.
  • A Clash of Kings: 299 AL (8299). This scenario is based on book 2 of the serial.
  • A Feast for Crows: 300AL (8300). This scenario is set at the start of the book by the aforementioned proper name (book 4) and contains spoilers from all books.

The Official Sub-Mods let's you customize your gameplay by replacing character frames or deleting Essos from the game. Creators too let's you play before The Doom with additional eras submods:

  • Ghiscari Wars (3000 - 3200)
  • Andal Invasion (6478 - 6699)
  • Rhoynish Wars (7100 - 7300)
  • Valyrian Freehold (7600 - 7800)
  • Century of Blood (7886 - 7974)

Mechanics [edit]

While the game mainly focuses on translating standard CKII to a Westerosi setting, that necessitates some differences in gameplay.

Here is a list of the virtually of import changes:

  • The years are counted from the Long Nighttime (8000 years earlier Aegon'due south Landing), making 282 AL the year 8282 because there are plans to add together a scenario fix earlier Aegon'southward Landing and the CK2 engine doesn't accept negative dates.
  • Each holding has an additional building. Specific to cultures, all baronies and bishoprics have special upgrades. These all start at a certain level, and cannot be upgraded further. Other, vanilla buildings (such as Castle Village) can exist upgraded normally. These provide the overwhelming bulk of levy troops in each province, making individual provinces more valuable than in the base game.
  • The number of troops one can field is much college than in the vanilla - the Crownlands themselves tin easily field from 5 to ten thousand men, and they are 1 of the less sizable forces. However, levies replenish much slower than in the base game and the battles are more decisive.
  • I can build additional holdings in a province, simply due to the hardcoded 'one of every type of holding' requirement, these will be usually temples.
  • Everyone in Westeros, with the exception of the northern Dark's Spotter duchy, are sworn to the Iron Throne in post conquest scenarios. Due to a number of reasons, even absolute crown authority allows vassals to wage war on other vassals.
  • Megawar setup: every time a succession occurs, there is a good chance of a succession crisis. When this happens, all Lords Paramount (kings) are fabricated independent. They are able to join the Male monarch of the Iron Throne, the rebels, or declare independence. Usually, the rex will win a succession crisis, only it is certainly not a hard and fast rule. The same thing happens whenever a war is declared on a King of the Atomic number 26 Throne.
  • 95% of all Westerosi provinces are connected past country and straits. Only the Arbor in the far southwest, and the Atomic number 26 Islands to the northwest are disconnected. However, the Iron Islands are connected to each other.
  • Boats, for the majority of provinces, are not a reality. Only a scattering of provinces - including Dragonstone - have a fleet at all. Just the Ironborn of the Atomic number 26 Islands have large navies, equally boats are included in their cultural buildings. Specifically, the Northward is never to take boats, at to the lowest degree not ones available to the AI due to AI problems.
  • To ensure that the High Valyrian culture is express to the Targaryen dynasty only, randomly generated High Valyrian courtiers die off naturally at a young age. Similarly, province civilisation spread is disabled for the High Valyrian culture.
  • Mercenary forces are hardcoded. Their numbers volition ascent every bit time passes, simply will seem pocket-size for Westeros.
  • Some plot events are connected to the events of the books. Still, they might play out in a completely different way.
  • Education (the one y'all pay for) affects the child's education (due east.thousand. brilliant commander) traits. Other traits (east.g. lustful) are determined by the guardian (the one you lot choose in a standard way). Y'all may pay for a poor level of education, a standard level and a loftier level of education.
  • Duel outcomes are affected by your traits, and not by the martial stat. Valyrian swords and traits such equally stiff and alpine increase your odds of winning. If yous get a duel chain lasting for several clicks, practice not worry - it is WAD and the duel will ultimately accomplish its decision.
  • Valyrian swords are tied to a item dynasty and inheritable. You too have a pocket-size risk of gaining a Valyrian blade in combat, by taking a settlement and ambition events.
  • You can't marry someone who is widowed or a silent sister or a maester or a fellow member of Night's Watch.
  • The chance of taming a dragon depends on diverse factors, among them visiting the provinces of Male monarch's Landing, Dragonstone and Summerhall; existence a Targaryen; beingness High Valyrian.

Troubleshooting [edit]

  • If you feel a problem with the mod, cheque the mechanics section below, every bit some things are intended for the mod. If the issue is not listed hither, written report it on the Paradox forums or on the mod forums. Known bugs are listed in this thread.
  • Do NOT click on various characters ('motion picture' through them) before starting the scenario, equally the scenario may be messed up. This is a vanilla bug, yet, it'south results are much more than disastrous in AGOT.
  • If you are unable to launch the mod or get a blackness screen, check the settings.txt file in the mod folder first - it has to match the vanilla settings.txt (i.e. the one in your CKII binder).
  • If you are using a Mac and the mod crashes, try deleting the loading screens from the modern folder.
  • Practise Not cull Crowned Stag immediately after any of the new scenarios (the three commencement in the list) . It might cause weird results. To avert this, select Robert's Rebellion, then select The Crowned Stag again.

FAQ [edit]

What is this? [edit]

A Game of Thrones is a total conversion modern for Crusader Kings Two, based on George R. R. Martin's fantasy novel serial, A Vocal of Water ice and Burn.

Who can I play? [edit]

You can play as whatever landed feudal noble in Westeros or Essos, any Wildling/Pirate warlord, the Night's Watch or the merchant republics of the Free Cities, Slaver's Bay and Qarth (DLC required)

What is "NB+ AGoT Edition"? [edit]

It's a submod which changes the manner borders are drawn and other nice gfx adjustments. Here's the original mod (thanks to EOOQE for making it compatible with our modernistic).

What are some of the new features? [edit]

Knights, Maesters, our new "Megawar" system for handling civil wars, the Night's Sentinel, ane-on-one duels between characters, several different kinds of magic, and much more than.

Is Essos in the mod? [edit]

Yes

I haven't read all the books. Is it safe for me to play this mod? [edit]

To a limited extent.

All scenarios incorporate setting spoilers. If it's really important to you to not know who the Lord of Winterfell in 255 was, we suggest not playing the mod at all. If you just care almost fugitive spoilers for the events of the books and show, however, you'll be safe and so long as yous follow these instructions: Don't read the house descriptions on the Game Over screen. Don't go mucking around in the mod's source files, peculiarly the character history files. Choose your scenario wisely.

Which scenarios contain spoilers? [edit]

  • The Haemorrhage Years: No Spoilers
  • War of Conquest: No Spoilers
  • The Trip the light fantastic of the Dragons: The Princess and the Queen Novella
  • Conquest of Dorne: No Spoilers
  • The Blackfyre Rebellion: No Spoilers
  • After the Leap: No Spoilers
  • State of war of the Usurper: No Spoilers
  • The Crowned Stag: Spoilers - A Trip the light fantastic toe with Dragons (Books)
  • The Greyjoy Rebellion: Spoilers - A Trip the light fantastic with Dragons (Books)
  • A Clash of Kings: Spoilers - A Game of Thrones, A Clash of Kings, A Storm of Swords, A Trip the light fantastic with Dragons (Books) Season I, Flavour Two (Show)
  • A Feast for Crows: Spoilers - All books and all seasons of the show. Don't even click on it unless you've read all books!

What DLC does the mod demand/use? [edit]

The modernistic should run fine no matter which DLC is enabled/disabled.

All the same some of the DLC does add content to the mod, hither is an overview:

Main Expansions:

  • The Sword of Islam: Adds only the ability for the player to have multiple wives as a character of the Valyrian organized religion.
  • Legacy of Rome: Adds castration and blinding capability likewise as a couple of season events. It does Non add retinues.
  • The Republic: Allows the Merchant Commonwealth realms to be played, namely the Free Cities, Meereen, Yunkai, Astapor and the Guilds of Qarth. These realms volition still be active fifty-fifty without the DLC.
  • The One-time Gods: Enables the concubine arrangement for Drowned God and Harpy followers (Pre-DLC system will be used if not enabled). Also adds much flavour, including berserkers, adventurers, new rebels and runestones. Raiding is bachelor for drowned god, wildlings and pirates fifty-fifty without this DLC.
  • Sons of Abraham: Enables the council of the About Devout and their ballot of the High Septon. Besides adds many religious flavor events, including various Holy Order events/decisions.
  • Rajas of India: Adds flavour to various far eastern cultures, including tiger hunts, gurus and the reincarnation events
  • Charlemagne: Adds the chronicle, custom kingdoms (existing titular kingdoms are still available without DLC) and a 'hero knight' flavour event
  • Way of life: Enables the focus system, assuasive a ruler to pick any of the foci available with all associated events decisions. Seduction focus replaces 'visit chambers' interaction when DLC is enabled
  • Equus caballus Lords: Adds the nomad mechanics for Dothraki/Jogos Nhai (DLC now required to play these), landless adventurer mechanics for Ironborn, the wolf flavour events and country trade routes.
  • Conclave: Adds the enhanced council/favour mechanics, new education focus system, dynamic mercenaries plus other misc flavour
  • The Reaper'southward Due: Adds improved epimedic and illness mechanics, including hospitals and court physician treatment events. Adds prosperity and depopulation, as well as other season events.

Minor DLC:

  • Monks and Mystics: Adds subversive religious cults you can bring together with your character.
  • Ruler Designer: Fully compatible with the mod
  • Customiser: Fully compatible with the mod
  • EU4 Converter: Not uniform
  • Music Packs: The mod's soundtrack currently overrides them, yet deleting "A Game of Thrones/music/songs.txt" volition re-enable vanilla music
  • West African Unit Pack/Portraits: Used for the Summer Islanders, Basilisk Islanders and Sothoryos
  • East African Unit of measurement Pack/Portraits: Used for the Naathi
  • Mongol Portraits: Used for the Nefer and Yi Ti
  • Turkish Portraits/units: Used for Lengi
  • Spanish Portraits/units: Used for Moraqi
  • Celtic Portraits/units: Used for Ibbenese
  • All other Face/Unit Packs: Not used
  • Dynasty Coat of Arms Packs: Non used
  • Sunset Invasion: Some things may happen if enabled...

I have a copy of the HBO bear witness's opening theme that I acquired completely legitimately. How tin I apply it as my primary carte music? [edit]

Convert it to .ogg format, movement it to your Crusader Kings II\mod\A Game of Thrones\music binder, and rename information technology crusaderkings2_maintitle

What is the 'Quondam Frames' option in the installer? [edit]

Paradox changed the style of the character frames in patch 2.4, selecting this option retains the erstwhile way of frames from before this.

I'yard a Wildling and I take no thought what I'thou doing. [edit]

The Wildlings don't respect dynastic ties the way Southerners do. They'll just follow strong leaders. The Wildlings receive a gratis Invasion CB on all their neighbors, and they receive meaning military bonuses from having high prestige, but these bonuses come at two dangerous costs. Start, Wildling provinces are ruled simply at the Wildlings' pleasure. Anger the people besides much, and you may find a revolt on your hands. 2nd, don't look any higher-tier titles you create to outlast you - Wildling higher lordships and kingdoms dissolve on their rulers' deaths. As a Wildling, yous'll find that power is easy to gain, and much more hard to keep.

I'grand making a CK2 mod and would similar to use your Duel Engine or any other part of the mod, or I'd like to use your Duel Engine equally a standalone modernistic. [edit]

Altering or using content from the main AGOT mod for use in a submod or another vanilla mod is fine, permission is granted to all who wish to practice and so. If using content in a vanilla mod please credit "the AGOT team".

My character has similar 25 martial, why is he losing to guys with really low martial in duels? [edit]

Martial ability, being a command rating, has no effect on duel outcomes. Traits are what determines this. The gainsay traits are the most important, whilst others like strong, weak and valyrian swords as well contribute.

Are in that location supposed to exist random silent sisters showing up in the Kingsguard/Nightswatch's court? [edit]

Yes, the game populates courts with random females. If you lot motion, the game merely adds more, this is the compromise we arrived at

Why are all Loftier Septons called High Septon I? [edit]

A new Loftier Septon extends the practice of septons giving upwardly their family names past renouncing whatever kind of individual name. This is due to the belief that the individual becoming High Septon is no longer a man simply an avatar of the gods.

Fabricating claims isn't working/happening too oft, what have you washed to it? [edit]

The chances of fabricating a claim accept not been altered from vanilla, so having loads of claims or none at all in a certain period of time can happen.

I am a French speaker, why are the dynasty names in English language? [edit]

For French users: si vous voulez jouer avec les dynasties traduites, rendez vous dans Mes Documents/Paradox/mod/A Game of Thrones/Traduction dynastie/FAQ où vous trouverez la démarche à suivre pour jouer avec les noms des Maisons en français.

I am a Mac user; how come up the mod doesn't work and how do I fix it? [edit]

Run across this mail.

Why can't I play as Renly in A Disharmonism of Kings? [edit]

BOOK/Season 2 SPOILERS Alee:

We decided that moving the offset of the scenario to subsequently Renly's expiry provided meliorate residuum. The old setup with Renly live and the original events is still possible to play by manually moving the commencement date to 11th Feb 8299.

Why are my wars ending inconclusively sometimes? [edit]

Flicking through unlike dates and characters on the character option screen may cause wars to finish inconclusively instantly when the game starts. This is a vanilla problems, if it does happen simply restart without flicking.

How practice I colonise a ruin? [edit]

Ruined provinces are now colonised via a province decision, which is accessed by right clicking on the shield/glaze of arms of the province.

I selected the A Game of Thrones bookmark, but the commander of the Dragon's Gate keeps killing everyone! What gives? [edit]

V1.4 was released on April Fools' Day. Though most of the content of this release was legitimate, the A Game of Thrones bookmark is a joke playing on George R. R. Martin's propensity for killing off characters. If yous wish to play in the setting of the kickoff volume, manually changing the start date should set up the issue.

givenagdocany.blogspot.com

Source: https://ck2.paradoxwikis.com/A_Game_of_Thrones

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